So, as a studio it’s been a while since we made an OlliOlli game, but we actually made Not A Hero more recently - and that had a much more vibrant and quirky visual style which we really wanted to expand upon. OlliOlli World marks a major visual shift for the series, pivoting from pixel art to an almost Adventure Time slash Scribblenauts-looking cartoon animation style-what prompted this change in the game’s art direction? That was a task for our remarkable programming team, and they have delivered! Other than that – the core experience runs same on all platforms, so no, no specific design changes for the Switch. There weren’t really any special considerations, design-wise, that we needed to make for Switch – our main focus was just ensuring that we could get game run at a silky smooth 60fps. Can you tell me about any specific changes or design considerations you made for the Nintendo Switch? Was there any overlap, approach-wise, with the series’ origins on the PlayStation Vita? OlliOlli has a strong background, design-wise, in handheld consoles. We hit upon the idea to combine this with the OlliOlli levels we’d been working on - and that’s how OlliOlli World was born! The way that our level designers have hit the ground running with this concept is nothing short of spectacular, they’ve really branched out and taken this concept to the next level. The real breakthrough moment was during prototyping, where we were initially working on a separate game which involved looping back and forward through a smaller static skate park. Game Developer: Can you tell me about the new 2.5D perspective in OlliOlli World and if or how it opened up new features and forms of gameplay?īennett: Absolutely – the new 2.5D perspective has given us the opportunity to branch out in terms of art style, character design, and even tricks options versus the previous 2D OlliOlli titles. To get some insight into the game's new direction, we spoke with Simon Bennett, the co-studio head at Roll7, who told us all about the philosophy and thought process behind changes made to the series’ look, as well as its new features, including two new co-op modes that reinvent the OlliOlli multiplayer experience. Shifting away from the blurry pixel-based art of the first two games, this bright, cartoonish new direction embraces both the spirit of the 90s skater subculture and introduces new features that reflect the current gaming climate. Until today, with the debut of OlliOlli World, a new entry in the series that hits the refresh button on both its visual style and perspective.
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